Back around November, I embarked on an obsessive quest to design an entire Zelda game without making the game itself. This ultimately proved to be a cocoon phase where I honed my character and world design skills as I did not finish the project. As I’ve grown apart from the project, it is time to finally show the work.
Yabun. All that design “programming”, man. I spent a long time working on this project and aside from learning a lot about aesthetic design, I learned that I need others to work with. It was a lot of fun though; I recall the days of endless thinking, while I drove, while I worked, everywhere I went, I could not shake the font of inspiration that was The Oeuvre of Zelda. Hope you folks enjoy!